![]() ![]() However, unlike non-hero kills, hero kills always grant experience to the hero of the player who killed them, regardless of distance. Hero kills give experience in an area as well, splitting it up amongst all present heroes. When one ally is nearby, the clone gets 15% of the experience, while the ally gets 85%, with 2 allies, the clone gets 10%, the allies share 90% and etc.Įxperience sharing for the Meepo Clones and their allies can be defined asĮxperience sharing for the Meepo Clones and their allies can be defined as: This means when a Meepo clone is alone, 70% of the experience gets lost. Meepo's clones take 30% of experience, instead of 100%. With the exception of Meepo Clones, hero clones and illusions do not gain any experience, and are not considered by the experience sharing. Other status effects, such as spell immunity, invulnerability and banishment, do not prevent a hero from gaining experience. Dying summons or illusions do not grant any experience if their lifetime runs out naturally. Additionally, heroes that are already level 30 still take their share of experience within range, also effectively wasting experience.ĭying units do not grant any experience if they have Reincarnation. Therefore, the more heroes there are, the less every individual hero gets, and if no hero is nearby, the experience is effectively lost or wasted. This experience is shared between all allied heroes within the area, splitting it evenly amongst them. Heroes can gain a total for 29 levels, resulting in level 30 as the highest possible level a hero can reach.Įxperience is awarded in a 1500 radius when an enemy hero dies to any ally, or when an enemy non-hero units (creeps or summons) dies to any ally or any neutral creep. There is no specific formula for this requirement, but rather just set values for each individual level. The amount of experience required to level up increases for each level. Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points. On certain levels, ability points may also be spent for talents, which further improve their stats or abilities. Heroes may also gain more ability points by leveling up, allowing them to learn new abilities, to improve an already learned ability, making it more powerful or to gain additional attributes. ![]() Upon leveling up, the hero's / / attributes increase by fixed amounts ( unique for each hero), which makes them overall more powerful. Heroes may level up by acquiring certain amounts of experience. ![]() Each hero begins at level 1, with one free ability point to spend. ![]()
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December 2022
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